![]() Additionally, their relationist characterization of temporal frames supports analysis and design. Watch a sporting event at one of the local colleges or universities, at Cure Insurance Arena or at Waterfront Park Explore the rolling countryside, bike a canal or river path, a park or woods. These discussions illustrate how temporal frames are useful for gaining a more nuanced understanding of temporal phenomena in games. Reading passages for grades 3-12, with reading comprehension and discussion questions. They use frames to analyze the real-time/turn-based distinction, various temporal anomalies, and temporal manipulations as a form of gameplay. The authors discuss four common temporal frames: real-world time (events taking place in the physical world), gameworld time (events within the represented gameworld, including events associated with gameplay actions), coordination time (events that coordinate the actions of players and agents), and fictive time (applying sociocultural labels to events, as well as narrated event sequences). A temporal frame is a set of events, along with the temporality induced by the relationships between those events. This article introduces a conceptual tool for analyzing video game temporality, the temporal frame, and a methodology by which new temporal frames can be constructed as needed during analysis. ![]()
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